Share. Award. These make TF2 look cheap and underdeveloped, despite it being one of the greatest shooters of all time. This item will only be visible in searches to you, your friends, and admins. log in sign up. 124-Xe-7 years ago. to hudlayout and it gets like the image above. Thanks! It still causes the viewmodel to not be transparent when you bleed, but removing that blur is very nice. It should work on macintosh, not sure of linux. License. If you have them off, you might see things (for examples spies, which try tobackstap you) you wouldn't see with normal viewmodel. Target ID shows player’s ammo to their healer now. the thing is when i delete that everything goes back to normal, heres my my hudlayout Likes. //alpha doesn't work for this, you need to change the texture's alpha Over the last couple years of browsing the TF2 scripting subs ( r/TF2Scripts and r/TF2Scripthelp), I've seen a lot of questions regarding viewmodels. Issues. You can still use the old commands. I don't know of any proper fix but I just disable them entirely with clean tf2's _misc_removal.vpk. Assuming the above conditions are met: it ~should~ work on all servers, sv_pure 2 or otherwise, at least until the workaround for custom materials is patched (if ever). Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values.The console can be enabled from the advanced menu in options or via Set launch options.Any command put in the autoexec.cfg file will automatically be loaded on game launch. Modboy1-Click Install. Ported HUD for Payload and Payload Race. More like Bore: Ragnarok, hello guys, i got a screenshot about this bug-glitch. http://steamcommunity.com/sharedfiles/filedetails/?id=369759364, Bleeding: Invisible player/graphical glitch. For some reason changing the alpha in hudlayout doesn't work. Turn off viewmodel actually helps a lot because it allows you to see more of the battle field and don't distract you with reloading animation. Why not just turn off your viewmodel? [/quote] lol I did this on vacation too. [quote=WithADanceNumber]I wonder how long until someone uses a variation of this to cheat. Okay I did this and it works. 1. [/quote], [img]http://cloud-4.steamusercontent.com/ugc/538510267428385174/BA2FE575BEA92C1A7018E55C02F89E7050833067/1024x576.resizedimage[/img], KUOD Damage ships off lucrative, ed, industs off neight, Phoenix Red announces GGtoor Locked & Loaded #2, ETF2L Season 38 and Preseason Cup announced, RGL HL S8 W5: somebody help vs Menace To Society, LBTFHL 6 Elite W2: enlacana gaming e-Sports club vs NTC eSports, RGL S5 W5A: GlobalClan Ice vs. Rebirth Esports, OZF 30 IM W4: ligma vs. Flame Text Bandit, RSL HL S8 W3: pena's trinkets vs. reckless rascals. It's fine in dxlevel 90 though. the hands are still at the same position but the weapons are invisible. u/Dumb9Dodo. You need to sign in or create an account to do that. what if someone uses world model ones that have a property that shows through walls or something? In TF2, adding 32 to a viewmodel's m_fEffects works to make it invisible. Since your viewmodels are technically considered a part of your hud (??) Exactly how could you cheat with this method? "enabled" "1" Someone in this thread mentioned skial badwater not working. what if someone uses world model ones that have a property that shows through walls or something? That's almost certainly what you're doing wrong when you copy-paste. I'll try to find it but in the meantime I'd stick with configs :/. Something new that was just discovered by JarateKing is that one can edit the material proxies of a .vmt to make anything beneath the material translucent, or, more accurately, make it refract. text 2.17 KB . Report. Once you have both the .vtf and the .vmt, put them in custom/ * any name * /materials/vgui/replay/thumbnails. Press question mark to learn the rest of the keyboard shortcuts. Can you change the opacity of the viewmodels ? Se7en. { This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It's not possible, unless there's some really trippy shader that I don't know about. One potential use of this function is to make your viewmodels transparent. edit: didn't found out the problem but found out the source, i copy/paste, "TransparentViewmodelMask" This regards a bug that causes invisible players. Right now it does not work on dx8, only dx9 (which sucks). Here's how to add this feature into any hud: First you will need to get the custom materials in question. I've seen a few YouTubers (e.g. save. Ported an option to hide crosshair when scoped in from live TF2. But no, no artifacts since the viewmodel gets hidden as normal when leaving first person view. Favorited . } SCOUT Scout should turn it of, because the scattergun is huge and there's no … 1-Click Install. It is only visible to you. Unfavorite. Close. Updates. Alternatively make a bind like so- bind p "record fix; stop" This has been updated for 2020 as somehow this is still being viewed. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This is already mentioned in his hud's thread but I know a lot of people haven't seen it. It doesn't seem to affect ubers, regular damage, or fire damage. I know there's at least one other command needed to make it work 100% of the time. Sign Up, it unlocks many cool features! TF2 +22 ↺5 Team Fortress 2; S3AIR +11 ↺4 Sonic 3 A.I.R. Per page: 15 30 50. TF2 singleplayer is actually fun now! It replaces the viewmodel arms with the arms seen on the SFM/HWM models (Except for the Spy's sleeve, it looked better and I had to do less work :P ) Video by GhostKage: Bugs: - None as far as I know . TF2 +22 ↺5 Team Fortress 2; S3AIR +11 ↺4 Sonic 3 A.I.R. team-fortress-2 mods. Posted by. Some people want to hide all of them, some want only their primary weapon invisible. Nuff' said. Put it right where the cursor is in the below screenshot (default hud used for example): Make sure not to delete any existing brackets while doing so. You could setup a fallback material but that'd just get rid of the full white issue, not make masking work. So since the latest update, it seems that the Spy's arms no longer turn invisible in 1st person, I tried to download a earlier version of TF2 (before the December 9th update), try to find the offending files and merge the old files with the December 9th version's files but without success. 09-25-2014 , 07:17 Invis viewmodel? Just bleeding. Forums » TF2 Customisation & Support » Primary + Secondary invisible, but me... Primary + Secondary invisible, but melee visible Created 9th September 2013 @ 10:13. His body is made of ice, and possibly also snow. 7. r/tf2. It feels empty to shoot using a weapon that you're not (visibly) holding. Here's how to add this feature into any hud[/quote], [quote=WithADanceNumber]well those custom materials that are used. IDK if thats even possible but i mean these are pretty impressive. A Skin Mod for Team Fortress 2. This is pretty cool, but I'm hoping Valve don't see this as a reason to fix the custom materials workaround. Log In Sign Up. Improved resup bind and loadout specific settings. Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. Location: Denmark / Copenhagen. After nine years in development, hopefully it was worth … Press J to jump to the feed. "image" "replay/thumbnails/REFRACTnormal_transparent" Original Creation. http://steamcommunity.com/sharedfiles/filedetails/?id=369759364, http://steamcommunity.com/sharedfiles/filedetails/?id=369759374. IDK if thats even possible but i mean these are pretty impressive. This will turn off viewmodels and let you see … Todos. http://cloud-4.steamusercontent.com/ugc/537384367518089584/ACD0041C683B59CD7F3CB50939BEF9A8C4CDF3F9/. On dx8 the refract shader doesn't work. User account menu. ... another person sometimes their weapon is just invisible. "fieldName" "TransparentViewmodelMask" "ControlName" "ImagePanel" [quote=LtSteve]Can you change the opacity of the viewmodels ?[/quote]. Some public servers have broken all custom materials for me personally, usually ones running sourcemod to limit classes or disable capping on hightower. Close. akinbill. If you believe your item has been removed by mistake, please contact, This item is incompatible with Team Fortress 2. you actually can tell EVERY ON YOUR FRIENDS to make this. When I was playing it seemed to work mostly on enemy team spawn doors, and some doors only were transparent at certain angles. Thanks. And yeah doing this is NOT a one click thing, if only it was. bind "k" "record FIX; snd_restart; hud_reloadscheme; stop", Invisible player/graphical glitch bug? This is already mentioned in his hud's thread but I know a lot of people haven't seen it. Reference Pose (Civilian)- A glitch which causes the player to appear to have no weapons in on their world model, and causes their model to enter a reference pose. The transparency is based on the transparency of the vtf. Like the previous View models, this one is focused towards the right side of the screen. For spy, I have the standard stabby-stabby script that disables revolver viewmodels when firing (which is why in the above scripts I have to rebind mouse1 to attack, otherwise my … In dxlevel 80, it is just a white screen, and in dxlevel 81 some crazy disco colour thing happens. "scaleImage" "1" Something new that was just discovered by JarateKing is that one can edit the material proxies of a .vmt to make anything beneath the material translucent, or, more accurately, make it refract. As the title of this thread says what I am asking: ... to make that key to not hide viewmodel go to console and type unbind that (key) Timid. Here is a download link, and here, for reference, is what the .vmt file actually look like: Compared to what it ~normally~ looks like. AlliedModders Forum Index > SourceMod > Scripting Thread Tools: Display Modes: Author: Message: DoPe^ Veteran Member Join Date: Jul 2008. Something new that was just discovered by [url=http://teamfortress.tv/user/jarateking]JarateKing[/url] is that one can edit the material proxies of a .vmt to make anything beneath the material translucent, or, more accurately, make it refract. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=500365083. POLL: which tftv subforums do you actively browse? hide. (edit: apparently this does affect the map?) Not a member of Pastebin yet? This is just the basic viewmodel script attached to the # keys like above but without the viewmodel_fov change. Embed. If someone does find a fix for dx 8, please share. Hello, I need help with my viewmodels. hey there, i started playing competitive tf2 few months ago, and i dont ususually use viewmodel, but i have seen people have viewmodel on melee, is there like a script or something to only hide the primary and secondary wep? He was created by YouTube user ShoopDaGUHH. 515k members in the tf2 community. The below is what you copy-paste. projectile weapons). Plugins / My Steam / TF2 Sandbox (plugin beta testing!) Does this work on sv_pure servers? This will let him get more vision above the gun, because it is out of the way. 140 comments. Some want … i dont think its possible with world textures like walls. If my explanation is too complicated or you don't get it, there's a simple version of this post that might help here. "ypos" "0" well those custom materials that are used. I had no idea that you can do such magic with different types of time stretching, interesting stuff! Updates have bogged the game down over time, destroying much of the integrity this game's visuals have. I just want to add that it only works on some spawn doors. Share. I don't know of any proper fix but I just disable them entirely with clean tf2's _misc_removal.vpk. [/quote], [quote=komorebi]To put it in layman's terms: one is putting a transparent screen underneath their health and ammo that refracts light such that everything underneath it is transparent. http://cloud-4.steamusercontent.com/ugc/538510267428385174/BA2FE575BEA92C1A7018E55C02F89E7050833067/1024x576.resizedimage. This is disappointing as it increases the likelihood of this being patched in some way. Next you will need to reference the material in HudLayout.res in your scripts folder. Usage: ‘x y z’. Invis viewmodel? Popular Tf2-spy 3D models. MrPaladin) using transparent viewmodels. Admin. But none of them show how it's done. please help! You'll have to edit that (easiest way is with paint.net or gimp with their vtf plugins). sfm_viewmodels_9.zip 6y. TF2 +12 ↺2 Team Fortress 2; Brawlhalla +3 ↺10 CS1.6 +6 ↺7 Counter-Strike 1.6; S3AIR +7 ↺2 ... alias viewmodel_tp_on "cl_first_person_uses_world_model 1;tf_taunt_first_person 1" alias viewmodel_tp_off "cl_first_person_uses_world_model 0;tf_taunt_first_person 0" bind "" viewmodel_tp_on bind "" viewmodel_tp_off. "xpos" "0" Many different aspects of visuals have been reduced to the point of being completely broken. https://steamcommunity.com/sharedfiles/filedetails/?id=778544262 Files. The TF2 Bot Overhaul not only replaces the default TF2 singleplayer bots with ones that are actual fun to play against, but introduces an absolute plethora of new gamemodes to play with, all of which can be played offline as well! #8 < > Showing 1-8 of 8 comments . One potential use of this function is to make your viewmodels transparent. This means that Payload, and Control Points aren’t the only playable singleplayer gamemodes. Does the .vmt properties differ depending on dxlevel? help? All trademarks are property of their respective owners in the US and other countries. "wide" "f0" r/tf2: This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Edit: Found the proper HUDLayout.res file and added the text to the bottom, but still not working--any ideas? By e-dog. This item has been removed from the community because it violates Steam Community & Content Guidelines. Kinda sad it does not work in dxlevel 81, maybe there is something you need to do with the material files to make them work properly in lower dxlevels? OC. Never . One potential use of this function is to make your viewmodels transparent. This does not affect the actual tf2 map you are playing on, just your viewmodels. In some cases, it makes it harder to aim as well (e.g. e-dog Online Languages: Ukrainian. Big thanks to -Icaria- from reddit for going through chris' maxframes and commenting out each line to find these. CS1.6 +9 ↺5 Counter-Strike 1.6; SSBU +10 ↺1 ... Invisible Viewmodel Hands A Skin Mod for Team Fortress 2 Team Fortress 2 / Skins / Other. 10.8k. Btw not that I care but do they remain invisible/float around the players head in taunts? 547k. Which classes should turn off the viewmodels? "tall" "480" After nine years in development, hopefully it was worth the wait. © Valve Corporation. 5 years ago #104477 ^Thank you all for screwing me over. More feedback on these being the only commands neccesary welcome. Figured I would put it here because it's TF2 related. The final step is to edit your fps config so that certain console commands don't disable your viewmodels' transparency. Flags . User account menu. 13. [quote=digitalpanther]If someone does find a fix for dx 8, please share. Your viewmodels will now look like this: https://www.youtube.com/watch?v=1yqZTt0Lc78&feature=youtu.be. However: this might be considered an exploit as for some reason it affects some map textures as well, specifically spawn doors. Normal: still away until Sat night. there is alot of text, where is the actually useful part? Does anyone know why bleeding causes the viewmodel to no longer be transparent? Overview. The bleed overlay is a refract material that the game's set up to also refract viewmodels. Archived. Continue browsing in r/tf2. It's possible there's some servermod that might render this ineffective, not sure. This regards a bug that causes invisible players. This article has a list of console commands below. Archived. CS1.6 +9 ↺5 Counter-Strike 1.6; SSBU +10 ↺1 ... No bullets on your screen while using high viewmodel_fov No weird arm while reloading and inspecting [1.3.1] Optimization 1y Optimization. I even specifically said to make sure to not mess up any brackets when you paste it into hudlayout :<. Please see the. Go all N64 'n' stuff **Makes your view model hands invisible. If someone does find a fix for dx 8, please share. Chris's maxframes and comanglia's config both come with whatever command, but I know chris's maxquality (and probably just default tf2) will break it occasionally. report. Copy/paste this into the file. It still causes the viewmodel to not be transparent when you bleed, but removing that blur is very nice. Compare that to this, with fov_desired and viewmodel_fov at 90: ... [TF2 Animation] The Engineer has reached his limit. share. Posted by u/[deleted] 5 years ago. TF2 used to be an example of video game art, consistency, and visuals. 4 years ago. Since your viewmodels are technically considered a part of your hud (??) If used in conjunction with chris' or comanglia's maxframes fps configs it will work on all maps. I wonder how long until someone uses a variation of this to cheat. This item will only be visible to you, admins, and anyone marked as a creator. All rights reserved. Optimization.zip archives were replaced with .vpk [1.3] More fixes 1y Addition 5 Improvement 2 Optimization. plz tell me below ty . Pretty sure it's because I couldn't find HUDLayout.res and created a file in tf\scripts. • For more funny videos … This is already mentioned in his hud's thread but I know a lot of people haven't seen it. That's it! Invisible Viewmodels for mac. This does not affect the actual tf2 map you are playing on, just your viewmodels. also using dx8 (if it is relevant). 1. Dev1ce’s viewmodel is lower down than previous models. Does anyone know how to set a transparent viewmodel? I haven't tested some of the more obscure shaders (find their names in \common\Team Fortress 2\hl2\hl2_misc_dir.vpk\shaders\ ) but I'd assume if refract wouldn't work then the more specific shaders that act like refract wouldn't either. "zpos" "-100" Thanks. It needs to follow the formatting used by hudlayout. It also causes motion blur on every tick of bleeding. Thanks. 1 . Permits . Nov 24th, 2016. r/tf2. The material used is just a simple texture that by luck will get rid of viewmodels (and hud elements but that's not really relevant here). khemeno. I want my primary + secondary to be invisible but my melee weapon to be visible. it was very VERY long, you could just do "record fix" then "stop" in consl. What are your mouse settings and inches-per-360? ye didnt think it would actualy do anything to world textures :O. yes they are partially transparent. Created by. http://steamcommunity.com/sharedfiles/filedetails/?id=369759374. How do i make ONLY my primary viewmodel invisible? To put it in layman's terms: one is putting a transparent screen underneath their health and ammo that refracts light such that everything underneath it is transparent. Khemeno's TF2 Primary Weapon Invisible Viewmodel Config.

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