jgiddy 11 years ago #1. I'm playing KOTOR for the first time. The soldier has the most vitality but gains skills more slowly. Aside from investing skill points or increasing Intelligence modifier, the following add bonuses to Computer Use skill rank: Ultimately, your playstyle will determine what works best for you, i personally see it as pointless to level up soldier or whatever to level 4 and stick it there until you become a jedi, those are probably the min-max types, i just my own way, i tend to go with the scout/sentinel route, i am not into min-max'ing, it just ruins the fun for me. Hi guys, I havent played KotOR or TSL in years! Now Id like to start again. Also, the Scout's Saving throws won't be missed with the Sentinel's natural immunities. I give permission to use my mods in any future projects with the appropriate credit. This may well be the best discussion of why we do “old-fashioned” scout skills in Boy Scouts. In the BP scheme a ‘Scouting skill’ was a special skill you needed, and frequently used, when Scouting, when doing Scouting activities. Scout has the Computer Use and Repair skill, which allows you to reduce Computer Spike requirements (for Star Forge Robes) and to repair HK-47 for story completionist runs respectively. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. 7 Aug 2009 For Star Wars: Knights of the Old Republic on the PC, Light Side Sentinel Guide by FinalLegendZero. Skill points can be distributed at level up, and depending on the … Your best crew skills? Scout #2: I need 2 pairs. 1 Skills Overview 1.1 Class Skills 1.2 Cross-class Skills 2 Skills List Skills have a direct effect on gameplay and can be used to manipulate certain objects to the player's favor. This is a list of all the skills in KotoR and an overview on the effect skills have on gameplay. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you. - Soldiers get the most feats, Scoundrels get the most skills, Scouts get a balance. Scout #1: Gross!Oh well, here’s your two socks. Soldier. Scout #1: Just two? Ill lose 2 to my attack bonus, a feat or two, … Skills: Unless you love rolling solo, pick the path that gives more fears vs skills. Changes 1. You took pride in that skill, you tried to hone that skill and your status as a Scout depended on it. All classes have all skills as class skills Removed preset feats at character creation (and optional slight increase in amount of feats gained) Ability to learn weakest/first of class restricted skills Permissions and credits Credits and distribution permission. Scout #1: Scouts, gather ’round.Our new socks have arrived! To my delight I find that there is a still striving modding community. Scout Skill Challenges Patrol and troop activities that rely on the performance of acquired Scoutcraft, Woodcraft, or Campcraft skills can be referred to as Scout Skill Challenges. I tend more towards fighter than caster (I'm playing a scout, ... or 12, you'll only receive 1 SP per level. The trouble starts when we overwork ourselves and work so hard that we forget why we do the things we're doing. -1 modifier on useless skills … Scout for the implant feats and the skills, and Consular for the extra Force powers and points. To begin with you have three classes to choose from, Soldier, Scout and Scoundrel. Or do you mix and match, leveling both up along the way? Namely Computer Use and Repair. As far as INT and skills go, 10 INT will give you 4 extra points at creation and 1 extra point per scout level up. Also, the Scout's Repair skills WILL be missed. Hello, I wanted to hear you opinion and help for my Scout/Guardian build. Now onto Skills: In my personal opinion Persuade is probably the best skill for the player character in the game and Skill Points should be pumped into it each level, regardless of class, as a Scout and then Sentinel you gain 6 Skill points per round so once you've maxed out Persuade for that level your free to do what ever you wish with those remaining Skill Points. They can very easily stand by themselves, because inherent in meeting an appropriate challenge is a sense of pride and a feeling of accomplishment. KOTOR Best Items in the Game Guide; User Info: jgiddy. Your best bet is to concern yourself with combat improvements for feats, and then level the skills that are unique to the Scout class. - Remember you can use allies to do things like hacking and healing, though it may not be convenient to be stuck with a droid all the time if you want things hacked, etc. And let us not forget Sneak Attack 3 and Scoundrel's Luck. Scout #1: OK, Johnny, how many socks do you need? Jedi []. 4.1 Scout-Sentinel (Skill points totals are based on a +2 Intelligence modifier) LV Feats Powers VP FP SP* AB Fort Ref Will Class Feats: ----- 4/16 9 17 160 136 80 +15 +14 +14 +11 Implant Level 2, Uncanny Dodge 1 8/12 10 13 160 112 84 +15 +14 +14 +12 Implant Level 3, Uncanny Dodge 2 Class skills: Scout Sentinel Lacks ----- Computer Use Persuade Stealth Demolitions Security … The massively popular fan expansion pack to KOTOR makes its way to Nexus. 1,855. ... i would say the best is to go with 4 levels of scout. ... Obviously the INT+1 is the best as far as skills go. More skills can make you more useful. I may also link to it on my blog about the importance of our connection with nature. Best Scout skills in Gears Tactics. FEATS: Flurry 123, Two-Weapon 123, and Implant 3 are mandatory. Gears of War 4 Horde Mode Scout Class Guide to help you learn how to play the class, what cards to run, and how to build. So, Id like to ask your help in choosing the essential mods for the best possible KotOR/TSL experience. and in what order did you get them in? Thank you to all who have taken the time to view my content. Proficient in a fight, the Soldier has high health and high attack, perfect for cutting your enemies down. I’m going to have to spend some time meditating on this and then figure out the best way to share this with my scout parents. Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. Guardian gains 1 point per level with either 8 or 10 INT. Looking at some of the suggestions, I think my next run through will be as a Scout/Guardian, rather than a Soldier/Guardian. (KotOR I) - posted in KotOR Series: Which do you find is a more effective build for a Guardian? For those of you who like to shoot first ask later, the Soldier is the class for you. KOTOR is such a diverse game that it won’t be possible to list all possible variations and dialogue options but I’ll do my best to show you solutions to all of the quests and challenges. As the leader, you should focus on feats and force abilities. Caboose2012. - A balance is usually best if you know a lot about the game, and use allies to your advantage. Welcome to the Skills page of KotoR! Soldier’s Base Skill … +2 HP regen is ultra-slow, plus healing powers/items are easy to come by, so that's not gonna be it. Scout #2: Yes, I wear one pair for a week while the other pair is in the dirty wash. So often, I want to do my best in everything that I do, and I don't think that's necessarily a bad thing. This SWTOR Crew Skills guide is dedicated to giving you the best options for your class.. Every class has several different companions, and each of those companions has unique bonuses to select crew skills. Featuring A 8+ Hour long Campaign, Professionally voice acted companions and NPCs, and an in depth backstory to Revan, choose your path down the light or dark sides of the force once more. Not all crew skills are equal, and there are ways you can optimise them in order to get ahead. Saving levels allows you to gain more … Thank you, Clarke! I think Ive got a reasonable clue on what the first 5 or 6 are for a general crew, not a class specific crew but just a crew I can throw into any tank. The skills required to be a good Scout required practice and dedication rather than natural aptitude. Skilled and/or Prodigy are also useful. - posted in The Barracks: What skills / perks does your best crew have? Guardians: STR build or DEX build? My KOTOR Character Scout/Jedi Guardian STR: 12 (Not essential IMO) DXT: 14 (Good to have high dexterity because your harder to hit) CON: 14 (I like high constitution so I have a reasonable level of health) INT: 12 (I only worked on some skills… Computer Use is a class skill for a Scout, Jedi Consular and both Droid classes. Id be interested in what others have for this topic. The second is the Scout, which is a jack-of-trades character, with a good amount of Vitality, Skills, Feats, and the best saving throws in the game. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. [other scouts run onstage and line up to receive socks.] Although tasks requiring 1 computer spike never decrease in cost, tasks requiring more can have cost reduced to 0 . That said, scout is the best overall starting class because it has Repair as a class-skill, can max out two skills with 10 INT, Flurry as it's "free" combat mode, and gets the same or more feat slots than Soldier, while only giving up 10 HP, and +2 AB. well as a superior accuracy, but a pitiful amount of Skills. Boosting his STR (therefore damage) or DEX (defense and a few skills)? Poison is pretty meaningless, and it wears off quickly, so the exclusively Imm: Poison ones are out. Maybe focus on hacking, and medicine, use your companions skills to pick locks and other menial tasks, even using stealth. Cons: This combination loses 10 VP and a feat compared to the standard Scout/Sentinel, as well as the Scout's awesome Saves and free feats. Thats what your companions are for and Mission Vao can stealth better than you. KotOR Series How do you make a great LS ... to power game but at a guess I'd say either 4-5 levels of scoundrel for a more skills based character or 4-5 levels of Scout for a balance between skills/feats. Finally, let's look at the Scout. KOTOR Best Class – What to Pick? My original pick was Scoundrel/Consular--an extremely bad move for a first-time player, since that's the most physically weak choice. Come and get ’em! By starting with Scout I get about a half dozen levels of extra VP. The best spell to take is Find Familiar (IMO) and you will only get that with Wizard. BUT, if you did Wizard (which IMO is best) don't take ones that rely upon DC since it would be based on your INT, so take Mage Hand, Minor Illusion, or Prestidigitation. Ridiculously over-analyzed character builds for KotOR - posted in Mac Adventure, RPG & MMOs: The good folks over at the Bioware forums have hashed class combinations out to an extreme. I want to play as a powerful meele jedi that deals a lot of damage and fights a lot close combat.

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